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- on mouseDown
- global c
- repeat while the mouseDown = 1
- puppetSprite(19, 1)
- set the visible of sprite 19 to 1
- set c to the locH of sprite 19
- set c to the locV of sprite 19
- set c to c - 4
- set the locH of sprite 19 to c
- set the locV of sprite 19 to c
- updateStage()
- end repeat
- end
-